I want to create a sequence that shows a nearly square piece of paper being folded, starting with a flat image, then various stages of the fold on different layers. This thing folds more origami like than in accordion or z-folds.
I know you can save a mesh created in "Liquify," but it's far to mushy and liquid to deal with. "Warp" might come closer, but I don't think that you can save the warp as a mesh in order to apply the same warping on another same-size image later. Creating just one layer in this sequence is complicated enough without having to go through it time after time for other similar files. Does anyone have ideas?
Also, "Warp" appears to divide the image up into a grid with 9 pieces. Can that be altered?
I know you can save a mesh created in "Liquify," but it's far to mushy and liquid to deal with. "Warp" might come closer, but I don't think that you can save the warp as a mesh in order to apply the same warping on another same-size image later. Creating just one layer in this sequence is complicated enough without having to go through it time after time for other similar files. Does anyone have ideas?
Also, "Warp" appears to divide the image up into a grid with 9 pieces. Can that be altered?
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You can't save a warp grid, and I think it would be too fluid even if you could.
If I was you I'd consider working with paths using straight segments only and use the transform tool to modify them. Once you have a set of paths with unique names, you can paste them into new documents or program actions. Because of the unique names, actions will work, even pull them from the correct document. If you need you can do transformations by degrees, inserting stop/continue dialogs within the action. Theoretically, you can do an infinite number of transforms at regular intervals, the only caveat is that you will have to hit the enter key to go to the next move.
You can also have the paths knock out solid color fills of different densities to approximate light and shadow areas.
Hope this helps,
K